Tyler Warren RPG Battlers – 9th 50 - 50 More Shades
A downloadable asset pack
Tyler Warren RPG Battlers – 9th 50 (50 More Shades)
Short description - Building on the success of the 5th 50 set, Tyler Warren returns with 50 more dynamic monster silhouettes perfect for battle or logos
Features - Tyler Warren returns with something dark and menacing. These 50 monster silhouettes are prefect for adding some horror/mystery and depth to your next project. These images are multifunctional and can be used as battlers, logos, or incorporated into other ambience within your game world. Specifically designed with form and shape in mind, these monsters have character all their own.
This pack contains:
- 50 unique silhouettes for use at battlers, logos, or ambience
- Matching facesets formatted for RPG Maker MZ, Mv, VX Ace
- Files formatted for easy Plug and Play into RPG Maker software, and other game making software
- All battlers are presented in sizes ranging from large to small
- Art style similar in spirit to the classic whimsical RPG characters of Dragon Quest (Dragon Warrior)
This pack is designed to be used with Tyler's other monster packs, found at:
1st 50 Battler Pack – The Basics Part 1
2nd 50 Battler Pack – The Basics Part 2
3rd 50 Battler Pack– Slimes and Dragons
4th 50 Battler Pack – RTP Redesign
5th 50 Battler Pack – 50 Shades of Battle
6th 50 Battler Pack – Monster Evolution
7th 50 Battler Pack – Time Fantasy Tribute
8th 50 Battler Pack – More Time Fantasy Tribute
9th 50 Battler Pack – 50 More Shades
Pixel-Style Part 1 - Pixel-Style Battlers Remaster Part 1
Pixel-Style Part 2 - Pixel-Style Battlers Remaster Part 2
Pixel-Style Part 3 - Pixel-Style Battlers Remaster Part 3
Monsters and Robots 1 - 8 Little Monsters and Robots Part 1/10
Monsters and Robots 2 - 8 Little Monsters and Robots Part 2/10
Monsters and Robots 3 - 8 Little Monsters and Robots Part 3/10
Monsters and Robots 4 - 8 Little Monsters and Robots Part 4/10
Monsters and Robots 5 - 8 Little Monsters and Robots Part 5/10
Monsters and Robots 6 - 8 Little Monsters and Robots Part 6/10
16-Bit Battle Backgrounds - Pixel-Style Battlebacks
Patron Exclusive - Resources only for subscribers on Patreon
Also, your support makes all the difference. So please check me out on Patreon as well. Become a Patron!
*Credit Tokiwa Graphics and Joel Steudler for the awesome battle backgrounds used in screenshots
*Credit Finalbossblues for the awesome hero sprites used in the screenshots
TERMS OF USE - ALL IMAGES COPYRIGHT TYLER WARREN
Unlimited Commercial Use License: All assets purchased through itch.io are royalty free and are usable in any engine without limitations.
Status | Released |
Category | Assets |
Rating | Rated 4.8 out of 5 stars (6 total ratings) |
Author | Tyler Warren RPG Battlers |
Genre | Role Playing |
Tags | 2D, JRPG, RPG Maker, Sprites |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $7 USD. You will get access to the following files:
Comments
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Hello, I am a blockchain game developer. I feel extremely interested in your asset and I want to include them in my game. However, except for normal usage in the game, we would need to reproduce those assets to NFT for the game’s marketplace purpose. Without turning the asset to NFT, the whole game idea will not work. I wonder if I get that permission from you after we purchased your asset? We will add credit to every NFT we produced.
There are some infos about the NFT.
1. The NFT will be modified (by adding a frame to indicate the rarity). (Or not, if you do not want to.)
2. We are not selling the NFT directly, and we will not sell the NFT to NFT marketplaces (i.e opensea). The way that players can get an NFT, is to mint in our website. At that time, a random id will be given to the player and will be linked to a random game asset designed by you. Once the player's wallet contains the NFT data, they can use that character in our game. They will load the ID into the game and will load the game model in our storage. In fact, what they own is a bunch of data, not the game asset itself since the game asset is just the interface of the NFT, the data (or battle statistics) is the key of it.
3. Although the player's wallet will contain the NFT data, which means they can sell the NFT in opensea, what they are trading is actually the ID of the NFT, not the game asset itself. The ID will be linked to our game data, like skills, statistics, material etc, which is valued in the game.
That's all I want to share with you, hope you can consider our request! Thanks a lot. Regards,
Regards,
Chris
Chris,
As you've described it, yes, that would be fine to use as an artwork within your game that then is turned to NFT as a part of the game. I would only object to someone simply taking my art, turning into NFTs and doing nothing else. This makes me think I should add language to this affect in my TERMS OF USE, so no one is confused. Thanks for the heads up.
Tyler
Does the license include using these for print and pdfs ?
Sure, that's fine.
Can you make a human pack of this? Like Police, Bandits, etc
Great idea, I'll keep that in mind when we make our next set.