Origin Story
I serve as a member of the US military and was deployed for 6 months away from my family (we have 8 children). During that deployment, I had a good bit of time to draw and create, so I reached out to RPG Maker staff and asked what they thought I should make. Their suggestion was to create an RTP-matching set in my style, so that there would be a natural bridge between the default monsters in the program and those assets I'd already created. I worked on it half-hearted for a while, intending to "eventually" finish it, until one day I got an email from the staff saying "please finish it in the next couple weeks and we can release it now." So for two weeks I used every available hour to color and scan and edit. It was pretty exhausting. I think I had to create like 3 or 4 each day to keep on schedule. The night before the deadline I slept only 1 hour. I learned that the time to draw a monster was usually less than the time needed to edit and clean up the drawing in the computer. This was a little frustrating, because my mind could see all the finished works, but we still had many hours of work to do in order to get them to a level of usability.
Files
Get Tyler Warren RPG Battlers - 4th 50 Monsters
Tyler Warren RPG Battlers - 4th 50 Monsters
50 more monsters from Tyler Warren! Tyler re-imagines the RPG Maker RTP monsters
Status | Released |
Category | Assets |
Author | Tyler Warren RPG Battlers |
Genre | Role Playing |
Tags | 16-bit, 2D, 8-Bit, fantasy-console, JRPG, Monsters, RPG Maker, Sprites |
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