Let me ask an unrelated question: What type of filtering have you done to the Tokiwa Graphics battlebacks to make them look retro like that? If it's not a complicated process, maybe you wouldn't mind sharing?
I should build a tutorial, since I've had the question asked in a few different places. The short answer is I use a Time Fantasy Palette (unofficial, since Jason insists there is no TF palette) in PixaTool (awesome program!) and a 3x3 pixelization rate. Then in Photoshop do a "nearest neighbor" 3X enlargement to get the size of the image back for default RPG Maker MV. And that's about it.
I'm sure there are other programs that do similar things, like palette manipulation and enlargement, so you can substitute as needed. I intend to put the TF palette I use on LOSPEC one of these days, but I'm hesitant because Jason is not a fan of pushing it out.
I disagree. It is killing people right now and disrupting life around the world. The point of making it a monster is that it is a monster, a real one and when we can't beat something that's real, it helps to beat it in fiction. I'm not celebrating the virus, I'm giving it a virtual life that can be defeated.
wow thats how i see it!!! im currently making a corona game like that and your 2d art here is perfect!! for the job, thanks soo much and im sorry about your mother and i hope you are all together again soon <3
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We've used your cool COVID battlers in our recent game Saucepanhead - Parasite City. https://another-dimension-games.itch.io/saucepanhead-parasite-city/
We'll definitely use some more of your battlers in our future projects!
That looks fantastic! I'll share it on my Patreon too.
This is great! Hope your mother gets well soon. This bug has taken a terrible toll on the elderly, so you are definitely not alone with your stress.
Let me ask an unrelated question: What type of filtering have you done to the Tokiwa Graphics battlebacks to make them look retro like that? If it's not a complicated process, maybe you wouldn't mind sharing?
Thanks.
I should build a tutorial, since I've had the question asked in a few different places. The short answer is I use a Time Fantasy Palette (unofficial, since Jason insists there is no TF palette) in PixaTool (awesome program!) and a 3x3 pixelization rate. Then in Photoshop do a "nearest neighbor" 3X enlargement to get the size of the image back for default RPG Maker MV. And that's about it.
I'm sure there are other programs that do similar things, like palette manipulation and enlargement, so you can substitute as needed. I intend to put the TF palette I use on LOSPEC one of these days, but I'm hesitant because Jason is not a fan of pushing it out.
P.S. I love Tokiwa's work.
This is in bad taste,its killling people like right now!
I disagree. It is killing people right now and disrupting life around the world. The point of making it a monster is that it is a monster, a real one and when we can't beat something that's real, it helps to beat it in fiction. I'm not celebrating the virus, I'm giving it a virtual life that can be defeated.
I can see your point agree to disagree?
wow thats how i see it!!! im currently making a corona game like that and your 2d art here is perfect!! for the job, thanks soo much and im sorry about your mother and i hope you are all together again soon <3